I probably add several days in game time to any RPG by looking in other people’s houses. If D&D had a class for Peeping Tom, I’d be max level in no time.
My obsession with being an uninvited guest and interior design critic started with Baldur’s Gate. At first it was all about the loot. Hey, you never know when an extra loaf of stale bread will come in handy, right? But there is something so attractive about that simple living it almost began to seem sensible to move all my furniture into one room and keep my food stuffs in a wooden barrel. Of course, I wasn’t so naïve to think it would all be that easy. I’d have to install locks to keep people such as myself from wandering through at any time of day or night to steal the full tankards of ale I was keeping in my wardrobe.
Eventually this fascination did begin to fade, oh, right about the time The Elder Scrolls: Oblivion came out. You see, for those of you who haven’t experienced this achievement of RPG gaming, there was one slight hiccup to the wonder of being able to own and decorate your own houses. Thieves. Not that they would rob your trophies and treasures, but that once you slaughtered them for daring to do so, you couldn’t get rid of the body. They didn’t have the good manners to just disappear like in most games. No, the best you could hope to do was stash them in the closet. Repeatedly. One after another with not even a fantasy version of an old winter coat to throw over the top to wait out the fashion trends until dead is the new black.
Good thing games don’t come with Smell-o-vision just yet.